Erik Marshall

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Guru Meditation

May 22nd, 2009 · 2 Comments · General

I couldn’t resist spending $.99 to downoad Ian Bogost’s Guru Meditation for iPhone, which is a port of the Atari VCS meditation “game”.

guru_meditation_iphone2

It is the opposite of a traditional game, in that the goal is to basically sit very still and do nothing. The iPhone version requires you to keep the phone level and stil while in a quiet environment. As you keep your thumbs on the screen and sit still, the little guru starts to levitate, clouds drift by and time passes. If you move, the guru drops. In a strict sense, it is a bit unzenlike in that there is a bit of lust-after-results in making the little guy levitate, but it does make you sit still and stare at a single spot. I have had a few problems with it, namely that I think the accleorometer calibration is a bit too touchy — it is extremely difficult to stay that still. More importantly, the application takes input from the microphone to ensure a quiet environment, which unfortunately makes this impossible to use in a coffeeshop, on a bus or anywhere where there’s too much ambient noise, which is too bad, because these might be exactly the environments in which one might want to use it, especially given some of the rationale for the iPhone version:

The iPhone offers a unique opportunity for a true relaxation game, since it makes such constant demands on our attention—telephone, email, text messages, Twitter, etc. Guru Meditation for iPhone literally makes it impossible to pursue other activities while playing. As such, it offers a convenient secondary commentary on the often overwhelming values of “connection” that today’s portable communication devices embrace.

Despite these limitations, the app offers an interesting…err…meditation..on the use of electronic devices, connection and activitiy in video games and offers an interesting alternative to the twitch culture not only of games but of texting, twittering and chatting on these devices.

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2 Comments so far ↓

  • Ian Bogost

    Thanks for the nice mention. Couple comments: first, about the calibration, it turns out that the devices (even among the same model line) are not all calibrated the same. There’s a 1.1 update that just got Apple approved which offers a Motion Sensitivity setting. This should remedy your first concern.

    About the sound… I gave this a lot of thought. As you say, the game is very hard to play in even mildly loud environments.

    I considered adding a sound sensitivity option as well (or just the option to disable it), but I really wanted to make players seek out a particular kind of environment. Who knows, I may still add it. Oh, and the iPod Touch has no microphone, so players on that platform aren’t subjected to the audio requirement.

    Anyway, thanks for playing!

  • erik

    Ian,
    Thanks for the comments. I understand the sound thing, in terms of making players seek out particular environments. Maybe a sensitivity option would be a good compromise. In any case, it’s a provocative and engaging app.

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