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	<title>Comments on: Guru Meditation</title>
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		<title>By: erik</title>
		<link>http://www.erikmarshall.net/blog/guru-meditation/comment-page-1/#comment-105055</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Sat, 30 May 2009 22:20:58 +0000</pubDate>
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		<description>Ian,
Thanks for the comments. I understand the sound thing, in terms of making players seek out particular environments. Maybe a sensitivity option would be a good compromise. In any case, it&#039;s a provocative and engaging app.</description>
		<content:encoded><![CDATA[<p>Ian,<br />
Thanks for the comments. I understand the sound thing, in terms of making players seek out particular environments. Maybe a sensitivity option would be a good compromise. In any case, it&#8217;s a provocative and engaging app.</p>
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		<title>By: Ian Bogost</title>
		<link>http://www.erikmarshall.net/blog/guru-meditation/comment-page-1/#comment-104978</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Fri, 22 May 2009 22:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.erikmarshall.net/blog/?p=417#comment-104978</guid>
		<description>Thanks for the nice mention. Couple comments: first, about the calibration, it turns out that the devices (even among the same model line) are not all calibrated the same. There&#039;s a 1.1 update that just got Apple approved which offers a Motion Sensitivity setting. This should remedy your first concern.

About the sound... I gave this a lot of thought. As you say, the game is very hard to play in even mildly loud environments. 

I considered adding a sound sensitivity option as well (or just the option to disable it), but I really wanted to make players seek out a particular kind of environment. Who knows, I may still add it. Oh, and the iPod Touch has no microphone, so players on that platform aren&#039;t subjected to the audio requirement.

Anyway, thanks for playing!</description>
		<content:encoded><![CDATA[<p>Thanks for the nice mention. Couple comments: first, about the calibration, it turns out that the devices (even among the same model line) are not all calibrated the same. There&#8217;s a 1.1 update that just got Apple approved which offers a Motion Sensitivity setting. This should remedy your first concern.</p>
<p>About the sound&#8230; I gave this a lot of thought. As you say, the game is very hard to play in even mildly loud environments. </p>
<p>I considered adding a sound sensitivity option as well (or just the option to disable it), but I really wanted to make players seek out a particular kind of environment. Who knows, I may still add it. Oh, and the iPod Touch has no microphone, so players on that platform aren&#8217;t subjected to the audio requirement.</p>
<p>Anyway, thanks for playing!</p>
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