The emergence of digital technology has affected film production and spectatorship in several specific ways:
- digital imaging has created malleable images, encouraging a reception environment that no longer privileges indexicality, in favor of a more spectacular aesthetics
- technology such as the GUI and video games has introduced interactivity into our notion of moving images
- the internet and mobile devices have encouraged a more ambulatory, isolated spectator who is also more connected to other spectators, but in an asynchronous, geographically displaced position.
These are my first three chapters, in a bulleted list. Let me know if you want more.
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